Author: eVxyTMohf January 13, 2015 at 05:08:09 from 188.8.131.52 in reply to: pWmZPqhQjTWJEoQvYMNpDA posted by QGKronChg on April 13, 2014 at 09:00:56
This is my experience as well. I think the way that Thadeous prpesoos and does his game is actually the better way to do it. You end up with a better mechanically balanced party and you can more easily work together on complimentary backgrounds and personalities. And that's the way that I originally had wanted to do this show, for the record.However, although that's an ideal way of doing it, it's ~rarely~ worked that way in my own experience (and I've been playing for almost 20 years myself) and from the experiences of those I know and have talked to. I have tried, on at least four occasions with D D4e, to bring players to the table for a first session entirely devoted to character generation and what generally ends up happening instead is that people come to the table having already made decisions about what they want to play. Those already made decisions might be I want to play a defender or it might be showing up to the table with a fully built character or three. The moment people join a game, they start thinking of what might be fun to play. It's only natural. So although there may be a better way to do party building, addressing what is probably the more common method of making a party work together and mesh is arguably more valuable to more people.
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